Bouldering Bounce
This robot was built to scale a mountain. Make it to the top!
Solo project developed during the GMTK Game Jam 2024 given theme "Built to Scale".
Hint: Hold down jump button to clear large boulders
Assets Used:
Kenney - Toon Characters 1 | Robot character textures |
Kenney - Shape Characters | Boulder hazard texture |
Kenney - Pattern Pack | Pattern textures |
Kenney - Background Elements Redux | Cloud textures |
Kenney - Emotes Pack | Heart emote texture |
Kenney - Input Prompts | UI textures for input |
Kenney - Fonts | Fonts |
Kenney - Medals | Medal texture |
Kenney - Music Jingles Kenney - UI Audio Kenney - Impact Sounds | All sound effects |
Abstraction - Three Red Hearts Album | Two music tracks: 1. Puzzle Pieces 2. Candy |
Queble - Palette Limiter Shader | Overlay shader to limit color palette |
Kerrie Lake - Resurrect 64 Palette | Color palette |
Tools Used:
- Godot 4.3 (GDScript)
- GIMP 2.10
How Was This Made?
Simple smoke and mirrors. The player is running on a flat, static body that never actually moves. The camera's rotation and position does all the work to create the illusion of climbing uphill.
Then, I use a simple curve resource to drive this camera's rotation and position! I also use this curve to adjust the rate at which hazards spawn, their speed, and to procedurally generate the HUD element that tracks the player's climb and slope steepness.
That's pretty much the gist of it. Thanks for playing!
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